And one other geometric shape, a icosahedron.
Wiki Definition
OK, enough of that, the plg format and how this wireframe engine works should be pretty clear by now.
Next installment will be to load up more than one object model and explore another way to get the model data to our renderer using the TCRenderlist4D class. After a few example projects with this approach, we’ll be adding some lights to our engine. Up to now, we have been mostly ignoring color aspects of our models. So, please stay tuned!
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This segments awesome link is to Jeff LaMarche’s blog on OpenGL. Not to beat a dead horse, but this too is iPhone related and covers a lot of great OpenGL/3D concepts. Have fun.
