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Monthly Archives: April 2011
Pure Rb Code 3D – Texture Mapping
OK, getting somewhere now, texture mapping. To be frank, I was hoping by this stage I’d have a far cleaner project. But, I may not live that long so I’ll release what I have now and hope some of you … Continue reading
Pure Rb Code 3D – Rotating Cube With Gouraud Shading
Finally starting to get a few projects that are mostly working so I think I’ll share a few. This first one is the old spinning cube. The faces are blended using the Gouraud shading techniques from a few posts ago. … Continue reading
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